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One More Round - Naail

Introducing Naail, the main character of our student film for my second year at NAD-UQAC.
I was in charge of the concept art, modelling, texturing, and shading of the characters using ZBrush, Marmoset, Maya, Substance Painter, and Houdini.
This was my first time making a character from A-Z! It was an insane learning experience for me, and a huge opportunity for growth.

Naail is a boisterous ring fighter training with his rival Shen Yi, with a more or less sportsmanlike attitude.

This film is being produced alongside my colleagues and friends, Joëlle Comeau, Gabrielle Leblanc, Ayat Inesse Oualhaci, and Léana Gauvin, who I would like to thank for their support and their effort, as well as our teachers for their guidance.

Naail's final model turntable

Naail's finalized design

Naail's finalized design

Exploration of various outfits for Naail. He is a boisterous and flashy wrestler in a futuristic setting, so I had to find a balance between eye-catching and functional.

Exploration of various outfits for Naail. He is a boisterous and flashy wrestler in a futuristic setting, so I had to find a balance between eye-catching and functional.

Finalized anatomy of the robot prosthetic arm.

Finalized anatomy of the robot prosthetic arm.

Exploration of the robot prosthetic arm.

Exploration of the robot prosthetic arm.

Initial exploration of body type, jewelry, and hairstyles.

Initial exploration of body type, jewelry, and hairstyles.

Color and hairstyle variations.

Color and hairstyle variations.

Final outfit variations.

Final outfit variations.

Character turnaround.

Character turnaround.

A portrait made to get a feel for the style of texture.

A portrait made to get a feel for the style of texture.

An initial moodboard for texturing.

An initial moodboard for texturing.

General moodboard and references for sculpting and texturing.

General moodboard and references for sculpting and texturing.

Moodboard and references for the clothing and prosthetic design.

Moodboard and references for the clothing and prosthetic design.

Moodboard and references for the jacket, belts, and robot arm textures.

Moodboard and references for the jacket, belts, and robot arm textures.

Skin, hair, jewelry, and makeup references for texturing.

Skin, hair, jewelry, and makeup references for texturing.